Brunborg, Geir Scott og Mentzoni, Rune Aune | Frøyland, Lars Roar

Several studies have shown that use of video games is associated with a host of different problems. Previous studies have for instance shown that the amount of time spent on video games is associated with higher levels of depression, lower academic achievement, more alcohol consumption, and conduct problems. This suggests that amount of gaming may be predictive of negative outcomes. However, studies have also found that time spent on video games is not related to negative outcomes. This suggests that amount of gaming in itself is not necessarily associated with detrimental effects. There is greater agreement that experiencing problems related to gaming is related to other negative consequences. For instance, research has shown that video game addiction is associated with depression, poor academic achievement, alcohol use problems, and conduct problems

Utgitt i 2014.